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JAMES HALL \\
currently based in Auckland, New Zealand
CONTACT \\
james@jameshall.nz

While studying towards a computer sciences degree at the Waikato Institute of Technology, I developed an interest and soon to be passion for the third dimension. Developing skills creating custom content and modifications for games, until landing my first industry job as a 3d Artist at Binary Star, a game development studio.

 

A change of career direction saw a shift in focus toward a more realistic output as a 3d Artist at Urban Voyage, working primarily on architectural, product and marine visualisations.

After eight years working as a 3d Artist, I made the decision to return to tertiary education to up-skill and develop as an artist. Media Design School offered a Bachelor’s degree in 3d Animation and Visual Effects specialising in Technical Direction, which I successfully completed in 2014.

Moving back into visualisations as a Senior 3d Artist at Buildmedia, applying my new knowledge primarily in architecture and infrastructure animations. 

I enjoy integrating my passion for film, cinema and photography into my work to create superior imagery and animation. I bring extensive experience in modelling, texturing, animation, rendering and compositing. Working predominantly with Autodesk and Adobe suites, however firmly believing in the “whatever tool gets the job done” mentality.

Autodesk, Adobe, Chaosgroup, Black Magic, The Foundry, Substance, Quixel, iToo Software, The Pixel Farm
Something missing, let me figure it out.
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